• Omni-Immersion Vision

    。創意。情境。溝通。互動。連結。協作。

  • Foreign Language Acquisition
    外語習得
    社會互動 . 合作任務 . 創新教學設計
  • 3D Virtual Reality
    3D虛擬世界
    真實性生活化 . 主動式沉浸經驗 . 擬真情境
  • Learning in a FLOW State
    潛意識學習
    沉浸 . 互動 . 想像

團隊成員 TEAM MEMBERS

鍾馥蔆 Fu-Ling (Gina) Chung

研究助理

個人經歷

學歷
中國文化大學
教育科技系 助理教授
2025/08 - 目前
淡江大學
教育與未來設計學系 助理教授
2024/08 - 2025/07
美國北德州大學
學習科技系 博士

2019/08 - 2024/05

淡江大學
教育科技系 碩士
2018/09 - 2019/06
淡江大學
教育科技系 學士
2014/09 - 2018/06
 
經歷
國立臺灣師範大學
華語文教學系研究助理
2022/10 - 目前
國立臺灣師範大學TELL Lab
教案設計發展師
2021/07 - 2021/09
教育部委託師範大學為戶外教育項目培養種子教師
研究助理
 2019/01 - 2019/06
淡江大學教育科技學系
職員
2018/09 - 2019/06
 
其它技能

中文:母語

英文:流利

日文:中等

證照:Microsoft Office Specialist Word 2016 Expert、Microsoft Office Specialist PowerPoint 2016 Expert、Adobe Certified Associate in Visual Design Using Adobe Photoshop

文章發表

  • JOURNAL PAPERS / 期刊論文

  • Chung, F.-L., Johnson, K. R., Chung, H.-H., & Lan, Y.-J. (2026). The impact of game-based learning and jigsaw cooperative learning on elementary school students’ marine environmental awareness. Educational Technology & Society, 29(1), 247–267. https://doi.org/10.30191/ETS.202601_29(1).SP03 (SSCI)
  • Chung, H.-H., Chung, F.-L., & Lin, S.-M. (2025). Status quo and predictions of the most and least discussed sustainable development goals. International Journal of Environmental Science and Technology, 22, 11817–11826. https://doi.org/10.1007/s13762-025-06373-w (SCIE)
  • Chung, F.-L., Chung, H.-H., & Lin, S.-M. (2024). Current themes and future directions of the sustainable development goals in higher education. International Journal of Sustainability in Higher Education, 25(8), 1980–1994. https://doi.org/10.1108/IJSHE-07-2023-0308 (SSCI)
  • Chung, F. L., & Chung, H. H. (2021). The importance of followership in human resources. Performance Improvement Quarterly, 34(3), 261–277. https://doi.org/10.1002/piq.21377 (ESCI)
  • BOOK CHAPTERS / 專書論文

  • Chung, H. H., Chung, F. L., Lin, S. M., & Lan, Y. J. (2023). Tools and approaches of generative artificial intelligence used in education. In J.-L. Shih, A. Kashihara, W. Chen, W. Chen, H. Ogata, R. Baker, B. Chang, S. Dianati, J. Madathil, A. M. F. Yousef, Y. Yang, & H. Zarzour (Eds.), 31st International Conference on Computers in Education, ICCE 2023 – Proceedings (Vol. 2, pp. 17–26). Asia-Pacific Society for Computers in Education.
  • Lan, Y. J., Chung, F. L., Chang, M. (2023). A Pilot Study of Preservice Teachers Accepting and Using Chatbots to Enhance CFL Education. In Y.-M. Huang & T. Rocha (Eds.), Innovative technologies and learning: ICITL 2023 (Lecture Notes in Computer Science, Vol. 14099, pp. 260–267). Springer. https://doi.org/10.1007/978-3-031-40113-8_25 (Best Paper Award)
  • Lin, S. M., Chung, H. H., Chung, F. L., & Lan, Y. J. (2023). Concerns about using ChatGPT in education. In Y.-M. Huang & T. Rocha (Eds.), Innovative technologies and learning: ICITL 2023 (Lecture Notes in Computer Science, Vol. 14099, pp. 37–49). Springer. https://doi.org/10.1007/978-3-031-40113-8_4
  • CONFERENCE PAPERS / 會議論文

  • Chung, F. L., Chung, H. H., & Lin, S.M. (2025, December). Creating Self-Introduction Videos by Using Generative Artificial Intelligence Tools for Job Interviews. In TAECT 2025 International Conference on Advancing Technology for Sustainable Learning Futures.
  • Lin, S.M., Chung, F.L., & Chung, H.H. (2023, December). A literature review of organizational training with 360-degree videos. In TAECT 2023 International Conference on The Prospect of Artificial Intelligence (AI) in Educational Technology. (Outstanding research paper award)
  • Chung, H. H., Chung, F. L., Lin, S. M., & Lan, Y. J. (2023, December). Tools and approaches of generative artificial intelligence used in education. In 31st International Conference on Computers in Education.
  • Chung, F. L., Chung, H. H., & Johnson, K. R. (2022). Applying 360-Degree Videos for Geography Education. In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1471–1477). San Diego, CA, United States: Association for the Advancement of Computing in Education (AACE).
  • Chung, F. L. (2022). Gamification for Training in Organization. In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 417–420). San Diego, CA, United States: Association for the Advancement of Computing in Education (AACE).
  • Chung, F. L. (2021). Poster: Online Learning, Online Teaching, and Being There. In E. Langran & L. Archambault (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 463–467). Online, United States: Association for the Advancement of Computing in Education (AACE). Retrieved from https://www.learntechlib.org/primary/p/219171/. (AACE Award)
  • 鍾馥蔆、徐新逸(2019)。360度全景技術應用於前清英國領事官邸導覽員培訓教材之設計發展。2019學術研討會: AI在教育科技的應用與實踐,新北市,臺灣。

學術活動

PROFESSIONAL PRESENTATIONS

  • Chung, F.L. (2022, March 16). Educational technology. Invited as a Guest Speaker in the International Virtual Exchange (IVE) Projects with East Carolina University and Tamkang University, Taiwan. Virtual Presentation.
  • Chung, F.L. (2021, December 6). The difference between statistical analysis and learning analytics. In Multivariate Analysis course at Tamkang University, Taiwan. Virtual Presentation.
  • Chung, F.L. (2021). Applying 360-degree Panoramic Technology in the Navigation Materials to Improve Students’ Language Speaking Ability. Oral Paper Presentation at the 4th Pedagogy and Practice in Technology Enhanced Language Learning conference, Taipei City, Taiwan, Jun. 28-30, 2021.
  • Ali, Z., Meng, N., Lin, L., & Chung, F.L. (2020). Problem Based Learning: Key Learnings from an Instructional Model Implementations with Client Partners. Association for Educational Communications and Technology 2020 Virtual Conference, Nov. 2-7, 2020.

研究計畫